





You get a replica of the Ausseerland Salzkammergut area, complete with real road layouts, multifruit, 255 ground angles and several custom features. The map is set around Bad Aussee and reaches out to the borders of Altaussee and Grundlsee, giving you plenty of space to drive, farm and build.
Features
- Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
- 255 ground angles for more detailed terrain work
- Several custom mods
- Road layouts realistically reproduced
- Ready for Precision Farming
- Various villages and towns to explore
- 122 fields, averaging around 3 hectares
- 11 forest areas using over 130,000 trees
- 5 pre-built farms, all of which can also be demolished
- 3 dedicated areas for building
- Several development and forest areas
- 2 gas stations
- 1 livestock dealer
- 1 shop
- AI traffic cars and pedestrians
- Austrian license plates on vehicles and equipment
- Depending on the goods sold, up to 8 points of sale
- 11 production facilities, with a bakery, 2 grain mills and lime works included
Changelog
- V1.4.0.2
You can update without starting a new savegame.
The downloads are split now, so download the map and the associated modpack separately.
Download links lead directly to my Dropbox, meaning you do not need to confirm the download several times.
Visual Sales has been removed from the dependencies.
Remove any script mods from your savegame that raise the limits for animal pens, fill types, productions or trees.
The limits for trees, fill types, animal pens and Giants productions are bypassed, so you no longer need a separate script.
maxAnimalsLimitIncrease is no longer a dependency because the custom script is now built into the map.
2 bus shelters have been added.
All approximately 2200 road guideposts are now placed on the terrain.
AI pedestrian splines were checked and corrected.
AI traffic splines were also checked and corrected. - V1.4.0.1
HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used.
A frame drop problem has been fixed.
V1.4.0.0: NEW SAVEGAME REQUIRED.
Environment.xml was adjusted for Patch 1.24.
Several cow pastures that can be purchased were added, including animals.
Agricultural trade received aligned decorative bales, a moved entrance sign, and corrected grass and ground.
Extra mods were removed from the required mods, Dependencies.
3 balers were adjusted for alfalfa and clover.
Forest areas were redrawn and revised.
The PDA was revised.
Trigger positions at G+R Carpentry, Unimarkt and Billa were corrected.
Several view distances for decorative objects were reduced.
Courtyards: Alpine received terrain adjustments and revised decoration; at Salt House, terrain was adjusted and stone walls were removed; at Moa Lois, the terrain around the sheds and cowshed was adjusted, decorations were reworked and the manure slab was removed; at Schöffelding, bunker silos were moved and a meadow was added to the cow pasture, where it is recognized as a meadow in the barn.
The BGA was redesigned.
Terrain changes include slightly modified bridges, adjusted terrain along rivers, and road puddles removed during rain.
At the recycling center, terrain around manure slabs and decorations was adjusted, while the northern part was flattened.
Around the Careerstartpoint, curbs at the small cafe were moved, the building and texture were changed, stone walls at the upper church were redesigned, traffic islands were added at the gingerbread bakery, and the ground texture at the BP gas station was changed.
For decorations, the vehicle dealer sales ramps were redesigned and an entrance sign was added.
Map background textures were changed and the background mountains adjusted.
At the warehouse, collision at the tanks and silo shed was corrected.
At unloading triggers on selling stations, symbols were partly moved, trees above field 15 were removed, hedge fences were removed and replaced, floating parked decorative cars were grounded, and more pedestrian paths were added.
Existing signage was modified, with waymarkers and speed limits added or changed.
Various fences and gates were removed or moved.
Bushes were added in the forest near the small fire station in the north.
Various road marker posts were moved or deleted.
The terrain and decorations at the 3 wayside shrines and chapels were adjusted.
Various guardrails and directional arrows were added.
Productions: the gingerbread bakery and winery were added; the Aussee grain mill now accepts all grain types for flour production; the feed mixer loading trigger below the pipe was extended farther down so Fendt implement carriers can also be loaded, and feed recipes were organized and updated; at the distillery, mineral fertilizer was added as fertilizer at the orchard and various models were adjusted. - V1.3.0.6
This update does not need a new savegame.
For the map in general, unnecessary textures and models were removed, bringing the map size below 1.48GB.
Nights are darker now.
Moonlight was made a little darker.
Gameplay changes: manure and digestate can now be purchased at the warehouse; manure decoration was added there; manure and digestate purchases were added to “Fertilizer & Feed GMBH”; and a “Vogelsang” manure nozzle was added to the “Dünger & Futtermittel GMBH” decoration.
Tree scalings created by the “Forrest Creator” script were undone.
The harvester should work properly again.
To use the tree changes, deletesplitShapes.gmssfrom the savegame. This makes every tree available again, correctly scaled and harvestable.
A bug that stopped some translations from loading was fixed. The following languages were added and updated: Native: German, English. AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech.
Autodrive initial courses were updated.
Resource storage, included in the modpack, received shopping triggers; its unloading trigger was moved and its marking adjusted; the filling trigger for vehicles and devices was enlarged and repositioned; a storage option for silage additives was added; liquid tank collision was added; decoration was slightly adjusted; and the texture on the resource storage building was changed. - V1.3.0.5
A NEW SAVEGAME is needed for this update.
Adjustments were made for Patch 1.21.
CCM feeding added, requiring this mod from Modhub: https://www.fs25modhub.com/ccm-production-pack-v1-0-1-0/
The MP server issue where pre-placed silos and farm gas stations could not be used after purchasing land was fixed.
Various terrain adjustments were made.
Several road decals were added, including tire tracks and oil stains.
In various places, grass was removed from roads and beneath bridges.
2 road marker posts were corrected.
2 pairs of zebra crossing signs were added.
Bridges were checked and slightly adjusted.
The small lake was adapted to the terrain.
Grass was removed from the Hof Podenhaus double garage and pallet storage.
At Hof Wagner, a shelter was added and terrain and foliage were adjusted.
Forest areas were expanded and decorated with smaller trees.





