

With Realistic Tension Belts, you can secure vehicles to trailers and transport platforms in Farming Simulator 25 in a more realistic way. The belts follow the vehicle’s real shape more closely at their position, including the tires, bodywork, and collision geometry already on the vehicle. That makes setting up transport feel more natural to use.
Features
- Each vehicle is measured at the exact spot where the belt sits, so its cross-section is calculated specifically there.
- The mod uses the actual vehicle geometry, not just a simple rectangular shape.
- This greatly cuts down on belts running through the vehicle body or its attachments.
- Tires get a more detailed calculation with tire radius, tire width, wheel offset, dual-wheel configurations, tread, and sidewalls included.
- The belt goes around the tires instead of cutting through them.
- Vehicle collisions are checked from the top and from the sides.
- General wheel collisions are swapped for more precise tire calculations.
- Hidden and non-rendered vehicle parts are ignored.
- Invisible effect geometry does not get in the way of the belt’s path without a reason.
- Between the ratchet and the hook, the belt searches for the shortest, tightest path.
- The distance from the belt to the vehicle surface is also considered.
- That means fewer belts floating in mid-air or sitting higher than they need to.
- Once you tighten it, the belt secures the vehicle firmly to the transport platform.
- Multi-part vehicles are fully supported too.
- Transport has reduced sliding and swaying.
- The securing mechanism stays active while the strap remains tensioned.
- Wood, logs, bales, and pallets still run through the standard GIANTS system.
- The new calculations mainly target vehicles and machinery.
- Calculations happen only when you attach or tension a strap.
- No continuous per-frame calculations are used.
- Multiplayer is supported.
- No GIANTS scripts are replaced.
- You do not need to modify vehicle XML files.
- Vehicle mods work without custom adjustments.
Technical Limitation
The vehicle body can only be detected as accurately as the collision geometry made for that specific vehicle mod allows.
If the modder did not create suitable collision geometry for some vehicle parts, this mod cannot detect their shape precisely.
Tires are dealt with separately using their existing wheel data.
Usage & Copyright
You may re-upload, modify, or include parts of this mod in another project only if you first receive authorization from MrHunter0815.
For content owned by GIANTS Software or other rights holders, the license terms of those rights holders apply.





