Map Flood V1.1.0.0

FS 25 Mods |
Map Flood V1.1.0.0


MapFlood brings dynamic flooding into Farming Simulator 25. Heavy rain and snowmelt push the water level up, the terrain decides where it gathers, and roads can end up flooded.

This is a BETA version of MapFlood, and development is still going on.

Features

  • Load any map and MapFlood checks the terrain, figures out the drainage directions, and finds the spots where water can build up.
  • When heavy rain hits and the soil has enough moisture, water collects in dips, valleys, and the lower parts of roads. Snowmelt counts too.
  • You can tune the flood intensity and the other available settings to match your playstyle.
  • Use suitable pumps and hoses, plus supported vehicles and equipment, to pump floodwater away. Fire trucks, tank trailers, and anything else that transports liquids can be used.
  • MapFlood automatically spots every fire truck, whether it comes from Giants’ official free Emergency DLC or a mod. Fire trucks have a pump, and so do all liquid containers, vehicles, and trailers.
  • Flood missions give you a way to help deal with floods and earn money by finishing the missions successfully.
  • Rising water can cover roads, fields, and lower areas. Once it gets deep enough, traffic is affected too.
  • When field soil moisture goes over 70%, the matching precipitation and meltwater can help create flooding.

Changelog

V1.1.0.0

Water calculations are much better now, with more dynamism and increased realism. Version 1.1.0.0 brings broad changes to flooding, bodies of water, soil behavior, contracts, and settings.

Water & Flooding

  • MapFlood now detects rivers, lakes, and ponds more accurately.
  • The change between clear water and floodwater happens without visible flickering.
  • A body of water turns brown only in places where actual flooding is happening.
  • If the soil is saturated, rivers and lakes can overflow their banks separately during rainfall.
  • Shorelines render with more detail through finer 2 cm increments.
  • Floating water surfaces and accidental flooding of nearby areas are gone.
  • Extra water drains away in a more controlled fashion.

Soil & Weather

  • Soil cultivation, compaction, frost, saturation, and the weather all affect how water infiltrates.
  • Every save game gets unique soil variations and moving rain cells.
  • Sunlight speeds up drying, while cloud cover slows drying down.
  • Plants use dynamic growth/duration periods, with a factor you can adjust from x0.1 to x8.
  • New save games start with clear water.

Contract System

  • Dynamic contracts start enabled by default.
  • There are 8 possible contract providers: Municipality, Local Authority, Mayor, Road Maintenance Department, Fire Department, Insurance Company, Water Management Association, and Neighbors.
  • Each provider comes with different rewards and deadlines.
  • Server startup no longer creates duplicate contracts.
  • Lockout/cooldown periods are saved.
  • Damaged fields or buildings under threat can start additional contracts.
  • Contract providers each have unique faces.
  • Markers show the way toward visible water.
  • As soon as contracts expire, they are removed.

Settings

  • Set additional road-level elevation from +0.5 to +3 m.
  • General additional elevation goes up to +15 m.
  • Rainfall intensity can be set from x0.5 to x5.
  • Choose the contract types.
  • Use the mod-specific rain toggle, on or off.
  • Manual flood generation ranges from +1 to +15 m.
  • Flood intensities are Low: 0.5 m, Medium: 1.5 m, High: 3 m, Very high: 6 m.
  • Your settings are saved and also used for new savegames.

Pumps & Water Extraction

  • Pumping capacity now affects every water source.
  • “Pumps n’ Hoses,” firefighting equipment, and barrels are supported.
  • Empty tanks straight into rivers, lakes, and ponds.
  • When “brown” (dirty) water is discharged, it visibly spreads inside the body of water.

Performance & Compatibility

  • 4x and 16x maps now have improved support.
  • 4x maps use a finer 4-meter grid.
  • Depressions, meaning low-lying areas, are distributed better.
  • Dedicated servers are supported without markers or menus.
  • Ferries react properly when floodwaters are present.
  • Puddles made by other mods are hidden during flooding.
  • The water display updates correctly after teleportation, fast travel, or joining a multiplayer session late.
  • The menu takes up less space, and the informational text is improved.

BETA 2

  • Water in trailers, barrels, and tanks now looks like floodwater (rice field water), stays exactly inside the container’s fill area, and sloshes when you start, brake, or turn, without spilling over the edge.
  • Pumping capacity depends on difficulty: Very Hard 2,000 l, Hard 4,000 l, Medium 8,000 l, Easy 16,000 l per game second for fire department/pumps. Tanks have 500 / 1,000 / 2,000 / 4,000 l/s.
  • Reverse pumping direction is Right Shift + Ö and can be rebound freely. Fire department vehicles and pumps supply unlimited water, while tanks discharge their water. It collects in the next depression. Self-supplied water is not paid for when pumped out, and contract fields are excluded.
  • Pumps n’ Hoses, water tanker, and mods now work so every water intake from floodwater lowers the water level. The game finds the floodwater through its water collision.

Author: MrHunter0815

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Farming Simulator 25 mods open the door to endless ways to customize and elevate your game. With free tools and tweaks that make every hour more immersive, you can shape your game exactly how you like. Try the FS25 Map Flood V1.1.0.0 mod to give your game a fresh touch of atmosphere, and explore countless other options to keep upgrading your experience, all without limits.
Useful Information: How to install FS25 Mods | FS25 Guides | Complete Modding Guide | Download FS25 Game

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