



Planning field work gets a lot clearer with Field Calculator. You get an overview of your fields and can check the seed, lime, fertilizer, and crop protection you are expected to need. Open the menu to see the estimate for each field, then use it to sort out purchases and work assignments.
Features
- You can check seeds, mineral fertilizers, liquid fertilizers, manure, slurry, fermentation residues, lime, and herbicides.
- The mod recognizes the game’s fertilizers and modmap-specific fertilizers when the map has implemented them correctly.
- It works whether Precision Farming is active or not.
- With Precision Farming active, your existing soil and sampling data are part of the calculation, giving you more accurate field estimates.
- For organic fertilizers, flip the toggle to view either the soil target or the plant target.
- Under Precision Farming, the herbicide view is there as a rough guide for purchases, not an exact calculation of what you need.
- Your field area follows the game’s unit setting, so it appears in hectares or acres.
- Dependent mods can use the public asynchronous API to request calculated field, material, and seed requirements. Calculation and multiplayer data handling stay inside Field Calculator.
- You can use it on standard maps and mod maps.
Changelog
V1.0.1.0
- Automatic hectare or acre display was added, based on the game’s unit setting.
- Dependent mods now have public asynchronous API v1.
- The Lua code was optimized.





