Crop Control Override v2.0

FS 25 Mods |
Crop Control Override v2.0


A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported.

– Scope: AI-only toggle (useForFieldJob). No PDA re-ordering or hiding.
– Policy: New-save only for newly added fruits (engine limitation).

Features
– Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false).
– Template + per-save configs
– Template: modSettings/FS25_CropControlOverride/config.xml
– Per-save: modSettings/FS25_CropControlOverride/saves/.xml
– Automatic config creation on first run (seeded from the map’s currently registered fruit types).
– Safe XML I/O via GIANTS XMLFile API (no io.open for config).
– Console helpers:
– – ccoReload — re-read and apply the current save’s config.
– – ccoWhichConfig — show which XML file is being used right now.
– – ccoListAI — list all fruit types with their current useForFieldJob flag.

How it works
– Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered.
– Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP): Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml

Ensures a per-save config exists at:
– Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml
– The per-save file (if present) is always used. The template is only a fallback/seed.

Configuration
– Structure
– Crop names must match the fruitType name (case-insensitive).
– If you omit a crop from the XML, it defaults to enabled (AI uses the map’s original setting).

Editing which file?
– For an existing save, edit: modSettings/FS25_CropControlOverride/saves/.xml

For new saves, edit the template first: modSettings/FS25_CropControlOverride/config.xml
(that file is copied when the per-save file is created on first load)

Use ccoWhichConfig to confirm which file is active.

Limitations
New-save only for newly added fruits: When a map adds new fruit types, an old save won’t gain the new fruit density layers automatically. Those fruits will only appear in the PDA/machinery on a new save created after the map update. This is an FS engine limitation and out of scope for this mod.

No PDA/UI changes: The mod doesn’t reorder or hide crops in the PDA. It only toggles whether AI can use them.

Debugging
– ccoWhichConfig — shows the exact path the mod is currently reading.
– Edit that XML (enabled=”true/false”).
– ccoReload — reapply without restarting.
– ccoListAI — confirm the useForFieldJob flags changed.

Install
– Drop the mod (folder or ZIP) into:
– Windows: Documents/My Games/FarmingSimulator2025/mods/
– Enable Crop Control Override in the in-game Mod Manager.
– Start or load a save. The mod creates config files in modSettings on first run.

Compatibility
– Built for FS25 (no FS22 legacy hooks).
– Map-agnostic. Custom fruits are fine as long as they’re properly registered by the map.
– Coexists with growth/calendar/economy mods (those determine PDA/Prices).


Author: SimGamerJen

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Farming Simulator 25 mods open the door to endless ways to customize and elevate your game. With free tools and tweaks that make every hour more immersive, you can shape your game exactly how you like. Try the FS25 Crop Control Override v2.0 mod to give your game a fresh touch of atmosphere, and explore countless other options to keep upgrading your experience, all without limits.
Useful Information: How to install FS25 Mods | FS25 Guides | Complete Modding Guide | Download FS25 Game

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