




Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…
“Real” mud physics
– Dirt is calculated from humidity in real time!
Wheels can:
– slip
– Lose grip
– Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
Interaction with fields
– Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
– Possibility of removing vegetation in deep mud (optional)
Flexible settings!
The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)
All parameters can be changed on the fly, without restarting the game.
V1.2.5.0
– Fixed a bug when entering a save where the equipment does not yet have swap data and errors about this were poured into the log.
– If you use the FS25_VariableTirePressure mod, the game will prompt you to disable the internal tire inflation mode or disable the mod, in order to avoid strong conflicts between mods. (but I still recommend using the internal wheel inflation system of the dirt mod)
– Some translations have been corrected. (if you want, you can correct the translations for your language and send them in private messages for further updates)
– Compatible with the FS25_VisualMudTracks_v25 mod (using the FS25_VisualMudTracks_v25 mod with mudSystemPhysics is at your own risk)
– By pressing the deflate and inflate buttons, now you need one press for this action, and the air will smoothly begin to deflate or inflate.






