Personnel Management V1.2.0.0

FS 25 Mods |
Personnel Management V1.2.0.0


Personnel Management gives Farming Simulator 25 a persistent employee system. You can meet applicants, bring employees onto your farm and build a team that keeps developing over time.

Every employee comes with a name, a portrait and their own background. Experience, reliability, loyalty and specializations make your helpers feel like individual members of the workforce. Their assignments and important events are saved in a personal career history, so you can keep track of how each one develops.

Features

  • Meet applicants in job interviews while some of their attributes are still partly hidden.
  • If job interviews are enabled, you first see an approximate range for one of three attributes: experience, reliability or loyalty.
  • You can ask up to three questions in an interview and decide which attributes you want to investigate.
  • Follow-up questions make an attribute’s range smaller and can eventually uncover its exact value.
  • Once the interview is complete, you learn what salary the applicant expects.
  • Pause an interview and come back to it later.
  • Unknown attributes are revealed as a newly hired employee spends time on assignments.
  • Turn job interviews off in the settings if you want every applicant attribute to be visible straight away.
  • In multiplayer, other players on your farm can follow the interview. The first authorized player to open the interview window controls the conversation.
  • The applicant market brings people with different backgrounds and attributes.
  • Hired employees become permanent parts of your farm’s workforce and can take supported helper jobs.
  • Assignments give employees experience and let them build specializations.
  • The training menu shows how employees are progressing and lets you choose specialization training.
  • Learned specializations can be switched on or off, and the menu shows their current status.
  • Applicant and employee profiles use a range of text variants.
  • Career histories keep records of hiring, finished assignments, training and salary decisions.
  • Employees gain experience and develop while they work through assignments.
  • Reliability changes how dependably employees work. An unreliable employee may stop an assignment before it is finished.
  • Salary decisions and other events influence how attached an employee is to your farm. Low loyalty can result in a resignation.
  • Each employee gets an individual salary. You can review salary requests in one place and accept or reject them individually.
  • Employees can be dismissed, resign or announce retirement as they grow older. The applicable notice periods apply.
  • Choose employees for transport work and set their priority order in the transport management window.
  • Press Ctrl + M to open the dedicated Personnel Management menu. You will find the applicant market, employee profiles, training, settings and an overview of your farm’s personnel development there.
  • When you start a supported helper job, the employee selection window shows the staff who are available, along with portraits, attributes and professional development.
  • Use the settings to adjust various effects and features to your play style.
  • A detailed help section is available in the game.
  • Personnel Management supports AutoDrive, Courseplay and FollowMe.
  • Courseplay lets you pick an available employee for a job.
  • AutoDrive uses employees marked for transport work and follows the priority you assigned them.
  • FollowMe jobs need one more employee for the vehicle that follows.
  • The mod supports multiplayer and personnel data that belongs to each farm.
  • The server handles personnel actions and checks permissions and farm ownership.
  • Existing savegames can still be carried over.
  • Activity tracking for specialization progress has been improved. Recognition cannot be guaranteed in every situation because equipment and mod combinations can vary.

Changelog

V1.2.0.0

  • Job interviews now keep applicant attributes from being fully visible at the start.
  • At the beginning, you see a range for one of these three attributes: experience, reliability or loyalty.
  • Before hiring someone, you can interview each applicant in up to three question rounds.
  • Ask follow-up questions to narrow an attribute’s range and, eventually, find its exact value.
  • You can stop an interview and continue it later.
  • The applicant’s salary expectation is shown after the interview.
  • Once the exact experience value is known, the applicant’s rank becomes visible.
  • After hiring, the other unknown attributes are revealed while the employee spends time on assignments. The required time is different for every employee.
  • You can disable job interviews in the settings.
  • In multiplayer, other players on the same farm can follow an interview. The first authorized player who opens the window takes charge.
  • Applicant and employee profiles now offer more text variants.
  • In the training menu, switching learned specializations on and off is clearer, and the selection shows the current status.
  • The employee selection window has been moved to an XML user interface.
  • Menus and dialogs have been visually redesigned so they share a consistent look.
  • All supported languages received new and revised texts. AI helped create the translations, and they have not yet been fully reviewed.
  • Fixed an issue that could keep the Personnel Management menu from opening.
  • Fixed an issue that could cause regular stuttering.
  • Specialization progress tracking is improved: short assignments and fractions of minutes can now count toward progress.
  • The elapsed time and known activity of ongoing assignments are now saved.
  • Multiplayer actions, farm data and employee assignments are handled and secured more effectively.
  • Existing savegames can still be carried over.

V1.1.4.4

  • Full employee chronicles still stay in the savegame, but they are no longer copied and sent to clients with every state update.
  • The personnel overview continues to get the totals and latest events it needs; its chronicle values are recalculated only when something changes.
  • Data from farms that are no longer registered remains in the savegame, but regular personnel checks and network states no longer process it.
  • The full chronicle is no longer normalized or sorted during normal runtime.
  • Saving no longer makes a full working copy.
  • The missing localization for the “Release blocked employee” input action has been added for every supported language.
  • Unsupported Unicode minus signs in the German, English and French Help texts have been replaced with minus signs compatible with the font.

V1.1.3.0

  • A new “Help” tab is now part of the “Personnel Management” menu. It includes a detailed in-game guide in all 21 supported languages.
  • The simultaneous handover of several vehicles from AutoDrive to Courseplay has been fixed.
  • During an automatic handover, each vehicle keeps its own reserved worker.
  • Different vehicles are prevented from using duplicate worker reservations.
  • Savegame path resolution and its related diagnostic messages have been improved.
  • An existing helperPersonnel.xml can no longer be overwritten after a loading attempt fails.
  • The way personnel data is saved has been adapted to the FS25 save process.
  • The main and backup files are written directly and then validated, with no new temporary files left in the savegame.
  • If the primary helperPersonnel.xml is corrupted or unreadable, the game can now load from a validated backup.

Author: Dude23

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Farming Simulator 25 mods open the door to endless ways to customize and elevate your game. With free tools and tweaks that make every hour more immersive, you can shape your game exactly how you like. Try the FS25 Personnel Management V1.2.0.0 mod to give your game a fresh touch of atmosphere, and explore countless other options to keep upgrading your experience, all without limits.
Useful Information: How to install FS25 Mods | FS25 Guides | Complete Modding Guide | Download FS25 Game

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