




Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
What does the mod do?
– The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…
Key features!
– “Real” mud physics
– Dirt is calculated from humidity in real time!
Wheels can:
– slip
– Lose grip
– Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
Interaction with fields
– Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
– Possibility of removing vegetation in deep mud (optional)
Flexible settings!
– The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)
TIRE PUNCTURE SYSTEM AND TIRE PRESSURE AND MUCH MORE…
V1.2.9.0
– Fixed some server side issues with additional particles on the fields.
– Fixed a bug when when changing particles in the rain, the particles were duplicated
– Adapted to the FS25_useYourTyres mod. Now, the more worn the tire is, the higher the chance of a puncture.
– Tracked vehicles should no longer be involved in tire punctures.
– A parameter has been added to the settings whether AI workers will puncture tires or not.
– Recalculation of compatibility with the TTD mod. (Adaptation part 2)
– Fixes for punctures on equipment where there are only physical wheels, but no visual ones.
– On servers, the server now owns the mod settings and distributes them to clients. The settings can be changed by the administrator.
– Tire pressure can now be displayed on vehicles by entering the required block into its xml. Information about this is in the example folder inside the mod.






