




You get a full moisture system for Farming Simulator 25 with this mod. Moisture now matters for managing crops, choosing when to harvest, deciding where to store them, and getting the right yield and quality.
Moisture moves around your farm as conditions change. Terrain elevation, rain, snow, temperature fluctuations, and day/night cycles all play a part. When you harvest, the crop receives a grade from A (premium) to D (poor), based on its moisture content. Crops have different ideal moisture windows, and the grade has economic consequences when you sell. Open the in-game interface with Shift+M to check grade tables and seasonal moisture projections.
Features
- Fields use terrain-aware moisture simulation, with monthly variation across three environment profiles: Dry, Wet, and Normal.
- Grass work becomes a moisture game of its own. Progressive tedding, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds are included. Run multiple tedding passes to dry it faster.
- Leave grass or straw piles out in the weather and ground rot starts building up. Rain exposure causes progressive volume loss as the organic material deteriorates. If hay gets too wet, it reverts to grass.
- Unprotected bales track their total rain exposure. They have initial tolerance periods, decay that increases with their exposure history, and only limited recovery during dry spells. Wrapping and shelter infrastructure protect them.
- Buy the moisture meter hand tool in the store when you want precise readings for a field or pile. You can show this information in the HUD too.
- Every crop species has its own optimal moisture window, based on real-world agricultural standards.
- Moisture changes yield as well as quality. Crop that is too dry will generally yield badly, while crop that is too wet will generally yield well but with poor quality.
- Changing weather creates realistic seasonal patterns, so it becomes part of your harvest planning.
- Move the mouse over the moisture impact charts to see the exact yield and quality values for a chosen moisture level.
- When crops are in vehicles or silos, the HUD shows their current crop grade, moisture, and quality.
- Weather impact on ground piles is optimised so lower end machines get better performance.
- Crop that existed before the moisture mod was added receives 100% quality and ideal moisture the first time you interact with it.
- You can adjust moisture dynamics, tedding efficiency, decay parameters, and interface preferences through the customization options.
- Want to make your own weather profiles? Visit GitHub and follow the guide.
Changelog
2.0.0.10:
- Fixed the Lua error that happened when unloading via an auger/conveyor onto a silo.
2.0.0.9:
- A game freeze was fixed for cases where a hail spell started without a hail strength set. It was most often seen with winter hail on maps that do not have hail in winter.
- Turn Weather Control OFF and the game now properly uses only the map’s own weather. Before, extra winter rain and hail could still show in the forecast after a save was loaded.
- MacDon grain swaths now keep reacting to weather until you combine them. Dry weather dries them, rain makes them wetter, and leaving them in rain too long makes them slowly rot. Before this, they kept their cut-time moisture and quality forever.
2.0.0.8:
- The hay conversion threshold, the moisture level below which grass turns into hay, is now a setting. Choose 4/6/8/10/12%, with 8% as the default.
- Minimum and maximum weather profile temperatures are now applied better across the day.
- Fixed moisture failing to track correctly when using Silo Extensions.
V2.0.0.5:
- Bulk Hall silos added in Highlands Fishing DLC are now supported. Moisture and quality are tracked for crop stored there, and the crop can be dried as normal.
- Fixed an MP Lua issue that appeared when players joined the server.
2.0.0.3:
- Some weather profiles were tuned so weather such as thunder accounts properly for its effect on moisture.
- Start grain drying in the Moisture Menu with Shift + M now, instead of pressing a key near the silo. This avoids some silo issues and gives you more information.
- Weather spell durations now scale with the number of days per month. That helps you plan field work around the weather introduced in v2.
- The moisture system now controls weather. Pick a Weather Profile that matches your region in game settings. Many maps have appropriate defaults configured within the mod.
- The moisture calendar has been swapped for a Weather information view with seasonal forecasts and historical weather data.
- The moisture to quality UI is now Moisture Impact. It shows how moisture affects yield and quality for a given crop.
- Rotting has generally been eased for bales and ground piles. Materials take longer to start rotting and then rot more slowly.
- Fixed grain drying not starting in multiplayer games.
- Weather impact now scales with the number of days per month.
- You no longer pay drying charges when depositing into your own selling station.
- Crop drying has been tightened so large crop volumes do not take forever to dry.





