


Lush Map Editor gives you a lot to work with when you build your map. Make roads with junctions and roundabouts, manage fields and farmlands, shape creeks, and paint ground textures and foliage together. As soon as you create a road, the traffic splines are created automatically too.
Features
- Build roads with junctions and roundabouts
- Handle fields and farmlands management
- Create creeks for your map
- Paint ground textures and foliage in one go
- Get traffic splines created automatically while making a road
Changelog
- V1.1.3.9
Big spline updates:There is a related update for placeable animal pens too. You can create custom fence shapes right in the viewport.Roads:Trees:Workflow:Fixes:
- Scatter objects inside closed splines
- Put foliage on splines and inside them
- Use slope to control texture and foliage
- Let texture and foliage interact by selecting which texture allows foliage to spawn
- Use autumn leaves as a spline tool
- Save presets per spline instead of per tool within a spline
- Choose flat or curved road surface curvature, with the exact curvature selected by the user. There is a default value and an override for each road spline.
- Use dashed or clear edge lines across junctions
- Junctions adapt when road sections are widened or traffic islands are added
- Traffic splines follow widened road sections and traffic islands
- A trees tab has been added to the asset browser. You can drag and drop trees directly into the browser or into the spline tools.
- Every time you start the foliage brush, a session begins. Trees you paint are placed in their own transform group, so handling loads of trees is easier when you want to delete or hide an area.
- Pie menu: it shows up wherever your cursor is and gives you quick access to jump between the various tools.
- Teleport to what you are pointing at: when nothing is selected, press
Fto zoom to the location. - Language support: this version bundles a language string translation tool and a template file, so you can translate the UI to your language.
- Rarely, maps made outside Lush did not properly update data in
densityMap_ground.gdm, even after you created fields in Lush. If you run into this, click the Clear Ground Outside Fields button in the Fields tab. - Rarely, maps made in Giants Editor showed no foliage. This happened because
map.i3dreferenced density maps as PNG files while GDM files existed. The issue is fixed, and Lush prefers GDM files even if PNG is used as the file extension in thei3dfile.





