Farm Assistent V1.6.1.0

FS 25 Mods |
Farm Assistent V1.6.1.0


FarmAssistent is your farm management and planning tool for Farming Simulator 25. It brings field monitoring, work suggestions, crop rotation planning, financial details, storage management and more farm information together in one interface.

This is a management and advisory tool, so it helps you work out what to do next. It does not run machinery automatically, buy equipment, sell crops or carry out field work for you.

Features

  • Take a closer look at your fields with advanced management for crop types, growth stages, field conditions, fertilization, weeds, stones, plowing and soil requirements.
  • When the DLC is installed, Precision Farming adds nitrogen and pH information.
  • Check field status information and see which actions are recommended.
  • The intelligent field work planner studies field conditions and suggests agricultural operations. It shows urgent, planned, blocked and pending tasks, supports suitable soil cultivation methods, and records operations that were completed or skipped.
  • Plan crop rotations across multiple years with crop availability, seasonal calendars, crop rotation rules and catch crops. Sowing and harvesting schedules are supported, and generated plans are checked against available crop information.
  • Use the interactive farm map to view field conditions, map layers and field status information, while also tracking AI helpers.
  • Follow the farm economy and market with financial information, current selling prices, selling opportunities, estimated gross margins per hectare and seasonal farming activity.
  • Monitor storage, production and machinery, including stored crops, available resources, production supplies, machinery fuel levels and condition.
  • Keep an eye on the agricultural calendar and weather information, including sowing and harvesting periods, seasonal planning, precipitation warnings and freezing-temperature warnings.
  • Look back through the field journal and seasonal reports for harvesting, preparation and sowing history, individual field activities, yearly summaries and end-of-year notifications.
  • The modern graphical interface includes detailed dashboards, four selectable interface themes, field information, task indicators, custom icons, visual status indicators and a configurable HUD.
  • English and Polish language support.
  • Multiplayer and dedicated server support are included. The server shares farm information. The server administrator or host manages farm settings, crop plans and task statuses, while other players can only read them.

Specifications

  • How to open: Left Shift + G
  • Game: Farming Simulator 25
  • Version: 2.0.3.0
  • Multiplayer: Supported
  • Dedicated servers: Supported
  • Languages: English / Polish

Changelog

  • V1.6.1.0
    The Crop Generator now uses farm priorities to plan crops for real shortages affecting animals, productions and the biogas plant, including shortages through chains. That includes silage via a bunker silo or bale wrapper, straw, hay and cut sugar beet. It uses only selected crops and stays within a yearly area limit, set by default to 40% of field hectares. Fields are never split.
    The new Crop plan view, “Priorities”, shows the year’s demand with the needed, allocated and uncovered hectares. It also displays a bar for the limit used by the plan and gives hints if the farm cannot cover everything. Those hints can include buy, raise the limit, change the order and plan next year. These are recommendations only.
    Choose between Automatic mode, where urgency is based on shortage size and the time remaining, or your own priorities. Profiles include Balanced, Livestock, Production, Biogas and Custom. With Up/Down, you control the order of Animals, Productions, Biogas and Sale. You can use Apply, Restore defaults, Preview plan changes and Explain decisions. The approved plan changes only after preview and Approve.
    “Why” explains what each crop was planned for, its priority, its allocation and when the plan covers only part of the need. The reason is saved with the cycle and remains after loading. Settings are saved per farm and synchronised in multiplayer, administrator only.
  • V1.5.4.0
    The Demand view is now available in the details of every production by switching “Production lines / Demand”, and in Animals by switching “Buildings / Demand”. Each raw material shows its icon, the crops or source supplying it, either directly or through a chain: flour from a mill from wheat; silage, grass silage and whole crop silage via a bunker silo or bale wrapper; straw from cereals; hay from grass, alfalfa or clover; cut sugar beet. You can see a yearly coverage bar, the missing amount and a state badge: crop not selected, too little, from month X, no processor, from animals, from production, buy only, or covered. Summary tiles count materials that are covered, to do and buy only. Rows to do are placed first. Select a material to see need, in stock, plan gives, missing and the path. Feeds that animals do not need now are collapsed at the end.
    Yearly need is taken from recipes with a 10% reserve. Stock includes the storages belonging to your productions. Manure, slurry, milk, eggs and wool from your animals count as supply and are shared between productions that use them. Materials that no crop provides, including fertilizer, seeds and water, are marked “buy only”. If one of your productions makes them, it becomes the source, while a production on the map or in the shop appears as a hint.
    Administrators have “Select crop” right in the row and “Add priority”, which opens the Generator with a Start-production priority draft. Productions with switched-off lines are counted as though the line were on. Productions with the same name receive numbers.
    After buying a production, a notification also appears right after loading and when the window opens. It lists the crops required and how many are not in the plan. Clicking it opens the production’s demand. This works in multiplayer, including when players use different languages.
    Chains are defined in data/lancuchy.xml; per-hectare values come from the game, including fruit types and the forage harvester factor for silage.
  • V1.0.2.0
    Animals now have their own Resources tab. It lists every building, food groups, water, straw, productivity, health and how many game days the supplies will last. Alerts appear when something is missing or when supplies drop below 2 days.
    The notification centre adds a bell to the header with the new notification count. Open the full list with filters and pages, clear it, or click a notification to open the related tab. Alerts from one game hour arrive as one message.
    Check machine costs in the Machines tab’s “Costs” view. It shows upkeep, operating hours, sell value and service, repair + repaint, per machine, fleet totals, costs from game finances and hardly used machines.
    The in-game HUD now shows “To do” tasks as well as urgent tasks. For example, manure after harvest appears with an orange dot. This can be disabled in settings.
    In Fields and work plan, a crop that withered before harvest is recorded as “Withered” and is not included in the season summary. When seasons are off, the Calendar shows sowing in every month. New task dates appear immediately after the month changes, and task names update immediately after a language change. The seed alert gives the amount for each sowing month, while the legume warning uses the goal from settings.
    For multiplayer and data, crop cycles now advance correctly on servers without a logged-in admin, with stricter checks on player changes. Data backups are kept in modSettings, per savegame. Sold-field data remains until a successful save. Switching farms stops the background work of the previous farm. Shift+G is registered once.
    The interface received several usability changes: sliders work with the mouse, the window resizes live, confirmation dialogs no longer hide the whole page, buildings with the same name are numbered, and icon and translation fixes were added.
  • V1.0.0.0
    The map was redesigned with new layers, markers and clickable field details. A notification center was added, along with alerts for supplies, fuel and machine maintenance. The work planner, crop calendar and margin estimates based on your fields were improved. A language selector now supports 19 languages. The interface, logo and icons were refreshed, text readability was improved, and window size and opacity sliders were added with easier HUD positioning. Precision Farming support, data safety and performance were improved.

Author: xBleh

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Farming Simulator 25 mods open the door to endless ways to customize and elevate your game. With free tools and tweaks that make every hour more immersive, you can shape your game exactly how you like. Try the FS25 Farm Assistent V1.6.1.0 mod to give your game a fresh touch of atmosphere, and explore countless other options to keep upgrading your experience, all without limits.
Useful Information: How to install FS25 Mods | FS25 Guides | Complete Modding Guide | Download FS25 Game

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