


You get a Multifruit template pack with a standard map and a 4x map. That gives you a solid setup to use and build with.
Features
- 32 for the ground angle
- New crops include rye, spelt, triticale, green rye, vetched rye, mustard, humus active, silage maize, flowering catchcrop, winterwheat, summerwheat, winterbarley, summerbarley, alfalfa and clover
- Stubble destruction is already built in
- The seed and harvest calendar has been adjusted
- There are more paintable textures, including textures available in-game
- AI does not grow cotton or sugar cane
- Silverrun Forest trees are included
- German licence plates are included
- The lime texture has been changed
- In-game help is included, but it must be adapted and may be extended
- New fruits have been added to the feeding
- In Giants Editor, you can find paintable deco meadow under
decoFoliageUS - The templates were created together with the Farming Agency and are optimally prepared for future projects
Changelog
V1.2.1.2
- Potato and vegetable ridge width was adjusted in the
I3D - The
XMLfile now has entries for cotton, rice, long-grain rice, and sugarcane, so removing them from the map is easier - Raw compost now uses
COMPOST_RAWinstead ofCOMPOSTRAWas its fill type, ensuring compatibility with other mods animals.xmlwas updated to useparentFile- Dairy breeds are available for purchase at 28 months, and goats at 13 months
- Brahman cattle support was added, along with adjusted growth curves and purchase ages
- Field grass, clover, and alfalfa were adjusted so harrowing in spring helps them grow faster
- Changes in Patch 1.25
_changed_files.txtand_new_files.txtwere added, giving an overview of the changed and newly added files
V1.2.1.0
- Preparation was made for
FS25_CCM_Production_Pack.zip - Canola growth received a visual update
- Minor fixes
_changed_files.txtand_new_files.txtwere added with a list of modified and newly added files





