



Enables mouse-based control of vehicle steering, with fully configurable sensitivity, linearity, dead zone, smoothness, and more.
V1.3.1
– fix: camera orientation persistence and centering action improvements by @aaw3k in #33
– fix: improve camera-follow initialization on vehicle enter by @aaw3k in #34
– feat: implement mouse scroll speed control system by @aaw3k in #35
– fix: camera rotation logic when mouse steering is disabled by @aaw3k in #36
– feat: add double-click look-back to center camera action by @aaw3k in #37
– refactor: improve AdditionalSpecialization readability by @aaw3k in #38
– fix: speed control multiplayer sync by @aaw3k in #39
– perf: refactor and optimize vehicle update and HUD logic by @aaw3k in #40
– fix: prevent zoom when speed control is active by @aaw3k in #41
– fix: use shortest path for camera centering without CabView by @aaw3k in #42
V1.3.0.2
– fix: camera orientation persistence and centering action improvements by @aaw3k in #33
V1.3
– fix: exclude locomotives by @aaw3k in #26
– feat: add camera rotation tracking and smooth centering controls by @aaw3k in #28
– add camera follow functionality to mouse steering settings by @aaw3k in #29
– feat: update descVersion and bug report game version by @aaw3k in #30
Changelog Version 1.2.0.2:
– Fixed error with fishing boats
Changelog Version 1.2.0.1:
– Improved session persistence across enter/leave
– Added per-vehicle toggle even when Default=ON (Default applies only initially)
Changelog Version 1.2.0.0:
– Migrated to FS25
– Codebase reworked






