AutoSwitch takes care of tire pressure and differential locks while making traction feel realistic. It lets Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive work together without modifying or disabling any of them. You can focus on driving, fieldwork and setting up your machines.
Features
- With AutoDrive / Courseplay, tire pressure changes with the job: tires deflate in the field and inflate on the road. For manual driving, choose Automatic or Manual mode.
- Differentials (Enhanced Vehicle): the rear lock comes in at 15 % slip, while the front starts at 30 % slip and can be adjusted. Asphalt and concrete use 2WD, with 4WD used everywhere else.
- Plowing gets its own behavior in AUTO mode. Lower the plow and the rear differential locks. Raise it and the lock opens again.
- AUTO / MANUAL mode (Right Ctrl + Up arrow): MANUAL puts the differential locks and 2WD / 4WD in your hands. An engaged lock never releases, so the tractor slides when turning. Use AutoDrive / Courseplay to return to AUTO.
- Each machine gets its real drivetrain behavior. Combines, forage harvesters and 2WD machines have their own HUD icon, and only the driven axle locks.
- Steering: in 4WD, it is 90 %. Turning the wheels releases the locks, and a “Straighten the wheels” alert refuses the lock if the wheels are not straight.
- Grip (MoreRealistic): wet ground has 5 levels of grip loss. The capped VTP field bonus, the differential-lock bonus and the built-in tire wear all count. Worn tires grip less in the field and a little more on dry roads.
- Dual wheels: Mud System Physics gets the real width. Fit them only with the rear (BKT 650/65R42) and front (BKT 540/65R30) dual-wheel racks. Mounting happens tire by tire and takes 15 in-game minutes per tire.
- AutoDrive adjusts speed for field, track and road terrain, using 2 km/h steps.
- Display: next to the speedometer, check the speed range, the tractor from above and each wheel’s slip. Move the blocks with the mouse.
- Mud: the MSP → TTD bridge prevents double resistance. Wet paths can be driven, tire tracks remain in the savegame, and muddy tires stay dirty.
- Weather (Right Ctrl + M): check the current weather, the next 24 hours and the following days. The mini weather widget appears beside the clock, with wind visible in trees, crops and grass.
- Register (Right Ctrl + R): keep track of AutoDrive Addon weighings, farm sales and totals per month and per product.
- Finances: use a bank overdraft with interest, and co-ops receive payment at the end of the month.
- Opening hours: the shop runs from 8 am to 7 pm. Selling points run from 6 am to 10 pm, and the hours are adjustable.
- Traffic: game cars stop overtaking tractors.
- Sleep through several hours or several days.
- AutoSwitch handles mod conflicts, so ModMixer is no longer needed.
- Sowing stays protected, wheels trample grass, and implements do not move while stopped.
Racks: put the racks down, park the tractor inside the rectangle and check the color. Green means the position is good. Get out, stand on the yellow marker and press Right Ctrl + I. Empty racks are used for unmounting. Single-player only.
Settings: the AUTOSWITCH tab is in the Settings. At the bottom, required mods show OK in green or X in red.
Tire wear comes with the mod, meaning you do not need a tire mod.
Required mods:
- Variable Tire Pressure
- Enhanced Vehicle
- Autodrive
- CoursePlay
- More Realistic + XML Databank
- Mud System Physics 1.3.6
- Tractor Terrain Dynamics 1.0.3.7, only one TTD
- DynamicDrive Pro
- Realistic Harvesting
- Moisture System
Changelog
- V1.0.3.4
V1.0.3.1 – V1.0.3.4
Shop: Trelleborg TwinRadial tires are no longer used as dual wheels, so machines no longer show up without wheels.
Tractor Terrain Dynamics 3.8: the repeatedTTDStateManager.lua:159error no longer appears.
Advanced Damage System: when it runs with Realistic Mechanical Systems, AutoSwitch blocks RMS. Vehicles left locked by RMS in the workshop are unlocked as the game loads.
HUD: attached implements no longer flicker between their picture and the fallback drawing.
Performance: differentials, the slip warning and tires are checked every 100 ms.
Required mods: FarmPilot is accepted in place of AutoDrive.
Tire racks: their real size is shown in the shop, forks can slide under and lift them, and their weight follows the tires.
Right Ctrl + I, Up, M, R, C are reserved for AutoSwitch. - V1.0.3.0
Built-in tire wear removes the need for a tire mod. It works wheel by wheel on all vehicles, trailers and tracks. Grip, radius and worn tread are visible, and rubber tracks become smooth when fully worn.
HUD: see wear in % for each wheel, plus the tires of attached tools and trailers below the tractor. New tires can be fitted at the workshop, and TTD reads the wear value.
Courseplay jobs pick up again after loading the savegame, starting from the waypoint where they stopped.
The Fields window includes total hectares, and the mini weather widget stays clear of the clock bar.
Forage harvesters now have new HUD icons for 4×4 and 4×2. - V1.0.1.2
During AUTO-mode plowing, the rear differential locks. This version also adds the AUTOSWITCH tab in the Settings, store and selling-point opening hours, twin wheels mounted only through pallets, visible weather and wind, a weighing and sales log, bank overdraft and cooperatives paid at month end, plus traffic cars that no longer overtake tractors.
Optional tire wear (Use Your Tyres recommended): Real Physics – Tire Wear is no longer required.
License CC BY-NC-SA 4.0.





