



Version 1.0.8
– Added goat milk to other selling points
– Removed several annoying small trees along the road
– Added all potato chips to sellable NPCs
– Changed orchard recipe
– Revised all vegetable farm recipes
– Moved the sawmill sign
– Changed the water tarps for small lakes
– Added grass silage to other selling points
– Increased corn dryer capacity; unloading is now possible
– Added a trigger to the Drainage Company selling point; all liquids can now be sold there
– Increased sugar beet pulp recipe to cover everything
– Removed clover hay and alfalfa hay from the TMR mix; TMR can now be mixed manually with a mixer wagon
– Added watermelon to pig feed
– Removed floating trees
– New icons for all productions
V1.0.6.0
– Dark black streets changed to gray texture,
– Multi purchase prices changed,
– NO new save required
V1.0.5.0
– Stone missions now work,
– Reading stones now come while plowing,
– Multi-harvester without front axle removed,
– Clover can now be turned into clover hay,
– Alfalfa can now be turned into alfalfa hay
V1.0.4.0
– BGA farmland adjustment, no more spawn “in” the BGA
– Grass growth levels changed from 5 to 4,
– Stone pile 161 farmland adjusted, no more falling under the map,
– Small adjustments overview
V1.0.3
– Removed coli from the street in Komptendorf
– Added new Holzhof area 162
– Removed coli from all street signs and lampposts
– Updated overview (Bergwerk)
V1.0.2
– New version uploaded
– Production name changes
– Added barrel to Euro pallet production; made from boards, metal, and electricity = barrel
– Replaced the root crop storage and made it buyable/sellable
Version 1.0.1
– Pigsty fixed, feed can now be unloaded
– Farm 4 floating markers removed
– The map is set in eastern Germany near the Polish border, close to Cottbus.
– The elevation model is original, which isn’t difficult in Lusatia because we have very few mountains.
– The PDA is an original satellite image of my home region.
– This map is my first attempt.
– 130 fields, of which 20 are meadows
– 4 developed farmyards, 2 building plots, 1 biogas plant, 1 vegetable farm, 1 orchard
– 8 forests
– 9 Wildflower meadows
– Animals and blood gases need vegetable cuttings such as carrot cuttings or beetroot cuttings.
– Center map 1 starting yard with vehicles and 3 fields available
– Almost 30 productions
– Productions are adjusted for hard mode in terms of profit and input/output, but you can also play easy or medium if you want to earn more.
– The BGA produces electricity that can be stored and is also needed for some production processes; transport is carried out via power generator trailers.
– Multifruit (alfalfa, chickpeas, clover, flax, hemp, hops, lavender, linseed, lentils, mustard, poppy, peanuts, rye, sesame, spelt, tobacco, triticale)
– The course information is included with the card; everything is set up correctly.
– 1 Multi-storey shop installed when you urgently need something
– Stones for lime production are transported from the quarry using a wheel loader or conveyor belt.
– Automatically pull required mods via Modhub.






