Controls production chains by day of the week and time of day. Factories can be automatically opened or closed without having to modify production files.
V2.0
– Time System Combined realtime & game-time mode with centralized control
– Calendar Real weekday system (Mon–Sun) integrated
– Integration GlobalTime system fully integrated
– Architecture Completely reworked, single core system
– Weekly Schedule Individual working times for each weekday
– Worker System Workers, efficiency, wages, production impact
– Worker Events Illness, vacation, employee turnover
– Training Workers improve over time
– Factory Events Maintenance, breakdowns, inspections, overproduction
– Production Material monitoring & auto-pause
– Costs Dynamic wage system
– HUD Movable, scalable, customizable
– Save System Map-based settings & event persistence
– Multiplayer Enabled
– Performance Optimized, no duplicate systems
– Compatibility Reduced conflicts with other mods
Important Note
– The mod FS25_GlobalTimeCore is no longer required
– Please remove it from your mods folder
V1.2
– GlobalTimeCore Support Soft dependency added
– Compatibility Works with or without GlobalTimeCore
– Realtime Mode Uses only real-world time, real date, real month and real clock
– Game Mode Displays real date, real time, in-game time and in-game month
– Production Logic Factories run according to real time in realtime mode
– Production Logic Factories run according to in-game time in game mode
– XML System timeSystem corrected to use mode + keepGameClockUntouched
– XML Structure eventSystem and factoryEvents restored in default XML
– Backward Compatibility Older XML formats with incorrect attributes still recognized
– HUD Improved time system and factory status display
– Status Colors Open = green, Closed = red, Closing soon = orange, Opening soon = yellow, Maintenance = orange, Failure/Event closed = red
– Default Shifts Saturday default shift corrected to 9–19
– Stability Lua syntax and compiler errors fixed
Manufacturers can automatically open or close factories without requiring any changes to production files.
Mod Overview
– Overview
– Feature FS25_GlobalTimeCore FS25_FactoryWeekSchedule
– Days of the week in the game (Mon-Sun) uses this
– Global time and day system uses this
– Real-time mode possible uses this
– Show day of the week in the HUD Extended display
– Date + time with seconds Shows production times by day of the week in the production HUD –
– Automatic factory detection –
– No changes to production XML required –
– Production stop by time –
– Different times per day –
– Completely closed on Sundays possible –
– Display open/closed factories –
– Display of the next closure –
– Display of the factory nearest you –
– Real-time or game time selectable Configuration via modSettings XML
– Closing times adjustable via XML –
– Time mode
Mode Description
– Game Time: Uses the normal game time. Time fast-forwarding works as usual.
– Realtime: Uses the real PC time and the real day of the week. Game time fast-forwarding has no effect on production times.
– The time mode can be changed in the modSettings XML file.
– Game Time: Uses the real PC time and the real day of the week.
Example XML
Code:
<factoryWeekSchedule>
<timeSystem mode=”game” />
</factoryWeekSchedule>
or
Code:
<factoryWeekSchedule>
<timeSystem mode=”realtime” />
</factoryWeekSchedule>
– Example Working Hours
– Day Production Time
– Monday until 10:00 PM
– Tuesday until 10:00 PM
– Wednesday until 10:00 PM
– Thursday until 10:00 PM
– Friday until 6:00 PM
– Saturday until 6:00 PM
– Sunday closed
All times can be adjusted in the modSettings XML file.






