







A complete overhaul of my Viervitz mod map. Warning: NOT COMPATIBLE WITH OLD VIERVITZ SAVES.
What’s been done:
– Fixed the ironworks unloading point; unloading is now possible here.
– Fixed floating flower boxes.
Due to terrain changes at the ironworks, a new save game is required.nHello everyone, I’ve completely rebuilt my Viervitz. What’s been updated (basically everything)
It now has 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three hills. A starting farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free-range chickens or ducks (special thanks to WingiTV for permission to use the ducks). A high silo for drying or ensiling grass. A multi-production facility for manufacturing fertilizer, seeds, lime, herbicides, compost, liquid fertilizer, silage additives, TMR, and pig feed. A bale and pallet storage facility. Farm two, near Viervitz, is a horse breeding farm. I’ve increased the value of the horses in the animal.xml file to make keeping them worthwhile. You’ll receive €50,000 for a free-roaming, fully trained horse and €75,000 for a five-year-old, fully trained horse. The farm has a multi-production facility (see description above), two bale and pallet storage facilities, a multi-fruit silo, and free-range chickens or ducks. Farm three is a dairy or cattle breeding farm, depending on how you want to use it. It has six cattle barns, two drive-through silos, a tower silo (see description above), a multi-production facility (see description above), and free-range chickens or ducks.
All three villages, Posewald, Viervitz, and Zirkow, have been completely redesigned.
Posewald:
– Houses replaced with single-family homes (no more of those ugly boxes)
– Supermarket added as a sales point
– Bakery replaced
– Oil mill relocated to Posewald
– Silverrun Forest productions installed
– Gas station equipped with a new sign (special thanks to Tamara von Graf)
Viervitz:
– Houses replaced with single-family homes
– Two Silverrun productions installed
– New landscaping
Zirkow:
– Houses completely replaced
– Starting farm renovated
– Gas station equipped with a new sign (special thanks to Tamara von Graf)
What has changed in the landscape:
– Roads and field paths completely renovated.
– New field paths created by dividing the fields
– Temple removed as a buildable object and the roller coaster added as a new buildable object
– All productions required for the roller coaster construction added
– Grain mill replaced
– Location of several productions relocated
– Autodrive routes re-entered and added to the map (When starting a new game, select “no” if prompted by the ad, and you can use the courses.)
– Train system installed with a selling point. The train silo is located behind the horse breeding farm.
Multi-fruit installed. Which fruits were added?
For threshing:
– Spelt, rye, triticale, and mustard.
As a cover crop for PF:
– Humusactive.
New grass type:
– Field grass (treated like grass but with higher yield).
New chopped crops:
– Green rye, silage corn, and vetch rye.
Eight pastures installed on the map:
– Three cow pastures with milk.
– Three sheep/goat pastures.
– Two pig pastures.
– BGA area enlarged and completely rebuilt.
– Map is completely PF ready with its own soil map.
– Mustard can be processed into mustard oil and mustard vinegar at the oil mill.
– Mustard oil and mustard vinegar pallets added.
Attention
COMPLETELY REVISED MAP. MAY DO NOT USE WITH SAVEGAMES CREATED WITH THE OLD VERSION. A NEW SAVEGAMES IS REQUIRED. I ACCEPT NO LIABILITY FOR SAVEGAMES DESTROYED BY DISCOMFORTUNATELY FROM HIDING THIS WARNING.






